When I originally sketched out my requirements for an Arab Conquest army I thought that twelve elements of cavalry would be enough. A is often the case however I soon came to realise I would need double that so ordered another three bags of twelve cavalry each from Forged in Battle to bring the number up to twenty-four elements.
Here then are the second batch of twelve elements:
Just in time too, as the week after I ordered them the cavalry pack sizes were reduced to eight mounted figures to enable them to be sold at the same price. I think the FiB Arab heavy cavalry are among the nicest figures of theirs I have painted:
There are nine different poses in each pack of twelve, so again more than enough variety:
They are also sufficiently armoured and can therefore easily represent the Fast Knight option in the DBMM Arab Conquest army list:
Great work on these as always Lawrence and that was good luck with a well timed order!
ReplyDeleteThanks Keith. Yes, I would have been slightly annoyed if I'd left it any longer.
DeleteBeautiful work as always sir!
ReplyDeleteThanks Michal, much appreciated.
DeleteAwesome work by you Lawrence! your Arabs, Ghaznavids, Ancient Spanish and Republican Romans are my favorites! Your final sprint :o) Eighteen elements is no small feat, especially with the variety of cavalry and camelry to keep things interesting. Getting that over the finish line by mid-month would be a huge win for your tabletop collection and gaming... again.. Awesome!.. cheers!
ReplyDeleteVery kind of you Phil. I actually did all the horses for the forthcoming mediums and lights directly after the horses for the heavies as they are the same figure, so only have to complete the riders and camels. I have a few social events coming up but am thinking the end of next week should still be achievable.
DeleteThat is an impressive mass of cavalry!
ReplyDeleteThanks Codsticker. There does look like a lot but I will now have all bases in the army list covered.
DeleteExcellent work, Lawrence! Make out an order, double check, and then double it. That sums up my planning as well.
ReplyDeleteI really thought twelve would be enough, but was pressed into fielding the core of this army in a game and it was only then that I found there was a bit of nuance in the army list I had missed which requires more.
DeleteI borrowed a dozen elements from the Ghaznavids for that game and they didn't look out of place, but like Phil and (I am confident in saying) yourself I like to make my armies as self-contained as possible. All my gaming friends think that is a bit obsessive as they will quite happily swap figures from different armies in and out, and to be honest once you're two turns in it doesn't seem to matter at all.
Awe inspiring work, Lawrence.
ReplyDeleteThanks Richard. This is turning into one of the larger 15mm armies I have undertaken.
DeleteWow lovely work Lawrence and a really intimidating cavalry force…..you are making me want to get my Arabs on the table 👍
ReplyDeleteThanks Matt. Your AARs involving your Arab armies always enjoyable as they are very attractive and free-flowing affairs.
DeleteSuch a superb cavalry showcase Lawrence, impressive amount of figures!
ReplyDeleteThanks Phil. I knew they would require a fair bit of cavalry but I seem to have done a lot lately.
DeleteExcellent looking arab cavalry, Im like you ,in that I like coherent individual armies, so that I dont have to rob Peter to pay Paul in an ideal world but Im willing to do a bit of substitution every now and again!
ReplyDeleteBest Iain
That is exactly my thoughts Iain. I don't mind a bit of crossover between armies on the margins but much prefer to create standalone core projects.
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