Thursday, 20 July 2023

Imperial Japanese Navy Fleet Completed

I managed to complete the last ship in the IJN a few weeks ago so thought it was time to post a few photos for the sake of posterity. There are sixty-two vessels in this contingent so, rather than drag them out in a series of individual posts I thought I'd deal with them all in one hit, especially as I am still hopeful WWII naval will only be a relatively short segue before I plunge back into my ECW project. 

First off, the two giant battleships Yamato and Musashi, with their massive 18" guns that can inflict a lot of damage:












Followed by the Kongo, Nagato, Hiei and Kirishima. Like so many of the Japanese battleships apart from the Yamato class, the Kongo was a pre-WWI design. It was actually designed and built in the United Kingdom, and launched in 1912. The agreement was for the Japanese to take the design and use it as a blueprint for future constructions so it is quite ironical that the British designs were subsequently used against them:











I purchased a set of WWII Japanese naval colours which contains such exotic colours as Sasebo grey, Kure grey and so on, which are all different shades of grey used in the various shipyards after which the colours have been named. I took some time therefore to dig into which ships were constructed in which shipyards and applied the relevant shade of grey. The remaining battleships are the Ise, Hyuga, Fuso and Yamashiro, with the Hyuga post its conversion to a hybrid battleship carrier:











The Japanese heavy cruisers were very good, most being of a relatively modern design and launched in the 1930s. Below are the Tone, Chikuma, Takao, Atago and Chokai:











Followed by the Aobo, Kinugasa, Mogami, Mikuma and Myoko:











With the Ashigara and Kako completing the contingent of heavy cruisers:











By contrast the Japanese light cruisers were of an earlier vintage and generally outclassed by their US Navy counterparts. Below are the Kitakami, Oi (I have always loved that name), Jintsu, Tenryu and Tatsuta:











The Kitakami and Oi were converted into torpedo cruisers and carried forty tubes each, a lot more than the usual six that is found on most other light cruisers, and can therefore wreak havoc if they survive long enough to get close. 

Next up are the Katori and Kashima, two training ships which are seriously under-gunned and would struggle against a decent destroyer, alongside the Kuma and Kubari:











With the Agamo, Tama, Nagara and Natori completing the contingent of light cruisers:











Also completed are fifteen destroyers, with the Makinami, Yugumo, Onami, Asashio, Asagumo and Oshio:












The Nenohi, Hatsuharu, Wakaba, Teruzuki, Akuzuki, and Niizuki:


And the Suzutsuki, Wakatsuki and Hatsuzuki. The Japanese destroyers were mostly pretty good and, to be fair, many of the light cruisers were really only intended to act as flagships to flotillas of destroyers.











I also completed a supply ship in the form of the Tatekawa Maru, a fleet oiler:











and four submarines with the I-17, I-19, I-26, and I-29. 

These 'B-Class' submarines all carried a Yokosuka E14Y seaplane for spotting purposes, which I have modeled on two of the submarines. As I was painting them I wondered how many unlucky pilots either lost their bearings or returned to the correct spot to find the submarine had submerged and buggered off. The I-17 was actually the first Axis ship to shell mainland United States. It surfaced off California and tried to shell a fuel storage facility but only managed to damage a pier and a pump house. It did however trigger a mass hysteria event which caused the city of Los Angeles to believe it was under aerial attack the following night, resulting in the air defences showering ten tons of shrapnel and unexploded ordnance on the city. Quite understandable given the uncertainty of the times and not dissimilar to episodes elsewhere.

Finally, and well done if you have got this far, I completed seven aircraft carriers. Below are the Taiho, Zuiho and Shoho, the Taiho with its steel-reinforced flight deck and the latter in Midway colours, all courtesy of Flight Deck Decals:











Next the Hiryu and Soryu:











and finally the Kaga and Akagi:











Here are the latter two next to a pencil, just to give an idea of scale:











The planes are very fiddly, not just to paint but to glue in place without ruining the decal on which they are attached. On average I am finding that larger ships such as battleships, carriers and heavy cruisers are taking around three hours each to assemble, base and paint, light cruisers around two hours, and destroyers around fifty minutes to an hour each.

All up then the Japanese fleet is comprised of sixty-two vessels, all of which except the carriers fit nicely into one of my usual storage boxes:



The carriers will probably join the US and Royal Navy carriers in a separate storage box:


That's it for the Japanese fleet. One thing I did find interesting is that out of all the above ships only the battleship Nagato and heavy cruiser Takao survived the war. 

I'm currently completing the last dozen or so US Navy ships so will hopefully have that contingent completed within the next two to three weeks.

19 comments:

  1. Wow that is a fleet! So looking forward to the Battle of the Coral Sea game when the American fleet is done.

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    1. The rules are quite simple and fast play with no onerous record keeping, but most of the games we have played have involved fifteen or less ships per side which still takes around six hours to play. Good fun, but I'm not sure I'd have the intestinal fortitude for a Midway, but the Coral Sea might be manageable.

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  2. Naval is still not my thing Lawrence, but that does not stop this being a very cool collection. I am certain I would not be able to apply the transfers, and would end up with a real mess if I ever tried this sort of project!

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    1. I would end up with a similar mess, Keith!

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    2. The transfers are great, but I find if they even get the slightest crease the colour bleeds out, so they have to be treated like rolled gold. There is quite a bit of paint blending and touching up required after application.

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  3. Amazing. Simply amazing. It will be fun to see these fleets in action somewhere in the Pacific.

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    1. Cheers Jonathan. I have remembered to take a few photos of some games we have played for a change, and might get around to posting an AAR or two. Of course by then I'll probably have forgotten a lot of what happened.

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  4. Great looking collection. I never heard of the battleship hybrid carrier before. Definitely something for me to look into.

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    1. Thanks Dave. The hybrid carrier was a sign of how desperate the Japanese were becoming by that stage. Certainly a strange looking ship, but I had to include it for that reason.

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  5. I’m loving the WWIZi naval project way more than the ECW (which is certainly not the best CW). Did you REALLY look up where each ship was constructed so you could apply the right shade of grey? You are too much. 😀

    The fleet is a superb collection and looks more than aces. It’s been a long time since I’ve been tempted into a new genre by some blog but you’re doing it now. I’d like to hear your thoughts on the rules. 😀

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    1. Thanks Stew. I did actually look them up, but found Wikipedia quite comprehensive as there was usually a reference to where they were constructed, so it was just a matter of then reaching for the right paint pot. Ultimately it probably doesn't matter to anyone else, but gave me that bit of extra satisfaction.

      The rules are very enjoyable, and don't involve too much record keeping. It has a nice play mechanism where players roll a D6 for the initiative each turn. The one with the initiative has to move their ships at slow speed first, then the opponent, then all their medium-speed ships, back to the opponent, then the same with high-speed. It can be a disadvantage moving first as the opponent can manouever to avoid you, but the player with the initiative gets to choose a formation to fire first, with a formation being ships in base-to-base contact. The opponent gets to then fire back with a formation of their choice and so on. The player who wins initiative can also choose to hand that to their opponent if they wish.

      The rules have provision for torpedoes, submarines, merchant ships and carriers, which all add additional dimensions. The only criticism I have is that our games tend to turn into pounding matched to the last ship. The rules do allow you to run off the board and receive half points, but I'm thinking that perhaps three-quarter or full points might provide more of an incentive for losing players to exit earlier.

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  6. Absolutely amazing Lawrence. All ships look fantastic.

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    1. Cheers Richard. The models themselves are such a pleasure to paint that the time just flies by when painting them.

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  7. Awesome looking Japanese fleet, they look excellent!
    Best Iain

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    1. Thanks Iain. A large chunk of my WWII ship pile completed with this lot.

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  8. Coming late to your blog Lawrence.
    Wow! 300 plus GHQ ships is a substantial investment. I have just been piecemealing as one comes on sail. They are absolutely the best for detail. Instead I have been 3D printing ships, much cheap abeit not as detailed. I had only finished my British fleet before getting sidetracked when I met Jonathan, haha.
    I love, love, love your bases and ship labels. Your sea is perfect! What are the rules you will be using?

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    1. Thanks Vol, and nice to finally make your acquaintance. Just been across and had a look at your Royal Navy project, and it looks great. I'll be following it with great interest.

      I have had boxes of these ships lying around for years, but it was a friend's suggestion that we give Nimitz a go that has inspired me to get stuck into them. Nimitz is thoroughly enjoyable, with a dozen a side ship game taking around five hours to play across a couple of evenings. The rules are not as finely detailed as others, but there is enough in there to give a real flavour of WW2 naval combat. We have played four games on the trot and are having a short break before we start to introduce aircraft, which should add another dimension. The only reservation I have with regard to the rules is that there is not sufficient motivation for players to break off combat, which means that many games end up in pounding matches. You do get half points if you exit your table edge, so I am fairly certain this could be resolved either by allowing players full or two thirds points, or in a campaign where players naturally wish to preserve assets.

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  9. Catching up to this amazing Japanese fleet that you've completed, and all looking awesome. Only 2 out of all of these ships survived WW2; that is one hellacious attrition rate!

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    1. Thanks Peter. Yes, I was genuinely surprised at the rate of attrition and can well understand how the Japanese were never going to win.

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